I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.

- William Blake

Saturday, July 29, 2017

Dark Fantasy Basic, One Page Hacks, and Alignment

As you might know, I was trying to rewrite B/X one page at a time... But now it seems I rewrote the whole thing.

Yeah, my "one page hacks" transformed into a fully developed retro-clone. Well, not fully developed; the first "booklet" (a player's guide including spells and all rules on adventuring) is finished, but "Monsters & Treasure" and GM stuff will have to wait. 

I'm calling it "Dark Fantasy Basic"; if you like my "one page hacks", I bet you'll like it, so stay tuned; it will probably be available within a couple of months, at most (if you want to take a look and provide feedback before that, let me know through G+ or in the comments, and I'll send you the current version).

In any case, this post is about alignment.

As you know, the original D&D, heavily based on Poul Anderson's work, used alignment as teams, and "chaotic" was basically a synonym of "team evil". 

Michael Moorcock created a more nuanced (and sometime confusing) view on alignment, making agents of Law as dangerous as Chaos. Later forms of D&D added "good and evil" as a distinct axis to reflect that (Holmes D&D, interestingly, recognizes the possibility of "Lawful Evil" and "Chaotic Good", using 5 alignments). 

This is the Law! - source.
I don't think the Good-Evil axis is particularly useful, but "team good" and "team evil" is also limiting in my opinion. And I like my shades of gray, and the idea of Evil Angels of Law is just too enticing for me. Law, Chaos, and even Balance should be kept a bit beyond the characters' comprehension; they are just too big to grasp completely.

This nuanced view opens interesting possibilities of role-playing; from time to time, the PCs might find themselves fighting against the forces of Law, pitting the forces of Chaos against each other, making deals, etc. It is also a view concept that fits the polytheistic view of the world often sued in D&D; sometimes, the gods of the underworld are the ones who can guide you though the dungeon. 

"Neutral", by the way, is also not a useful concept for me, because it encompasses those who don't care, those who cannot care (animals), and those who think there should be a balance between the opposing forces of Law and Chaos, or maybe that both forces are dangerous to humankind.

Anyway, here is what I came up with. Click here for the PDF. As always, the idea is that you can use it with any version of D&D.

Alignment & World View


The universe hangs in the balance of the cosmic struggle between Law, the infinite unifying principle of order and conformity, and Chaos, the unrelenting entropic force of freedom and change.

It is up to you to pick a side or remain neutral. You can choose to be Lawful, Chaotic, Neutral or Unaligned, unless the PC’s class or other features requires a certain alignment.

Alignment is not a straitjacket for character behavior, but a summary of the PC’s philosophy, world view, and sympathies.

Lawful characters believe in heavenly order. There are divine laws, legitimate rulers, and faithful prophets, although there are also false idols and usurpers. Unholy magic is better left alone, and the undead must be destroyed, along with other aberrations. Some lawful creatures, such as the Ironweb Spiders, are very dangerous, but that is because the universe has mysterious rules that the mortal mind cannot fully comprehend. To defy Law is to bring destruction upon the world.

Chaotic characters believe in freedom and chance. There are no legitimate kings or queens, no perfect doctrines, no reasonable taboos. The universe is ruled by randomness. The strong rule the weak with power and lies, as it has always has been. Magic, people and creatures are just tools for the clever. Some demons, at least, will offer you a deal – which is more that can be said of the silent Stone Angels that seem to want to turn the world into a tidily organized jail block.

Neutral characters believe in Balance. They believe both Law and Chaos are inimical to humankind, as both visions of paradise will turn this world into a living hell. The gods of Neutrality, if they exist at all, are bound by nature and want to preserve reality as it is. Life is more important than order or freedom.

Many people are agnostic to this struggle and remain unaligned, whether because they don’t fully understand it, because they feel they cannot affect it, or because they don’t care.

People don’t necessarily act in accordance to their alignment all the time, and sometimes it is often hard to distinguish one alignment from another. All alignments contain good and evil people. A Lawful character may choose to wage war against other Lawful sects for religious or mundane reasons, for example, or always choose justice over the slightest mercy. Chaotic characters may cooperate with Neutral or Lawful characters to achieve a common goal. A Neutral character can pray to the Lawful gods against the hordes of chaos in a moment of need.

Lawful and Neutral beliefs are more common amongst humankind, although Chaos is often worshiped simultaneously (or secretly).

There are plenty of nonhuman creatures that identify themselves as forces of Law, Chaos or Neutrality. It is often hard to say if they’re telling the true. As a general rule, Lawful creatures are a bit more predictable since they are always seem to be following one some kind of rules, although those rules will often contradict one another.

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